102 lines
4.3 KiB
Markdown
102 lines
4.3 KiB
Markdown
# Todo
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- [ ] Verify slicer on more models
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- [x] Preprocess mesh to remove self-intersections?
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- [x] Separate each surface from a mesh before slicing to fix the self intersection problem?
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- [x] Integrate remote send into ui
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- [x] Allow slicing multiple modals at once
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- [x] Fix translation in slicer (its currently moved by pixels not mm)
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- [x] Allow rotating modals
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- [x] Optimize slicer (BVH?)
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- [x] ehh just throw rayon on it
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- [x] Actually do the BVH
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- [x] Allow saving / loading projects
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- [x] Allow deleting objects
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- [ ] Use instancing both for object mesh storage and rendering
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- [x] Less internal dependence on GOO format
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- [x] Anti-aliasing
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- [x] Cache transformed points?
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- [x] Rename `ui` module to `mslicer`
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- [x] Proper slice preview scaling
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- [x] Preview image generation
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- [x] Don't clone mesh data when sending mesh to slicing thread
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- [x] Close details dropdown in models window when deleting mesh
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- [x] Rotations in degrees
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- [x] Fix slice preview layer and scale controls
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- [x] Clamp camera rotations
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- [x] Fix slicing rotated objects
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- [x] 0-pad slice preview layer display so its width doesn't change as you move the slider
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- [x] Preload layer 1 in slice preview
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- [x] Better camera movement (left click to orbit, right click to change orbit point)
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- [x] Don't crash when slicing an object outside of bounds
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- [x] Add support for loading .obj files
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- [x] Move call to slicer into app from top_bar
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- [x] Determine which side is the front of the printer
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- [x] Render orbit target point
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- [x] Factor out common descriptors from pipelines
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- [x] Improve include_shader macro
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- [ ] Don't store rended mesh after sending to GPU
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- [x] Fix orbit speed slowing with increasing height
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- [x] Use bumpalo or something for allocation of bvhs
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- [x] Optimize bvh more (benchmarking with criterion)
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- [x] Add documentation to slicer
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- [x] Make the slice preview layer slider full height
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- [x] Combine slice result and slice preview windows and add a close button
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- [x] Split slice operation to a new module
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- [x] Re-enable multi-sampling
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- [x] Disable slice button while slicing
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- [x] Use egui_dock to get a more clean look
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- [x] Align to bed button
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- [x] Define all crate versions in workspace toml
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- [x] Ask for filename when sending to printer
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- [x] Printer scanning (UDP broadcast)
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- [ ] Verify printer capabilities before uploading / printing
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- [x] Create config struct thats saved / loaded on shutdown / startup
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- [x] Publish goo_format crate
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- [x] Allow uploading / printing a local .goo file
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- [x] Load normals from model files
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- [x] Fix camera movement
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- [x] Optionally proxy printer state over http (api and sse)
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- [x] Remote print error handing
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- [x] Make all network operations async (not block ui)
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- [ ] Make model loading async
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- [ ] Dont repaint if nothing changes
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- [ ] Allow changing broadcast address
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- [x] Actually init remote print at startup if requested
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- [ ] Preferred service ports
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- [x] Button to disable remote print services
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- [x] Check if files are removed from the file server after being downloaded once
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- [x] Dont allow adding the same printer multiple times
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- [x] Drag and drop to load models
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- [x] Look into mqtt server resource leak on disable
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- [ ] Run post-slice plugins on slice thread
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- [x] Allow dragging slice operation preview
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- [x] Fix rotation on Z axis
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- [x] Fix Z translation being doubled
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- [ ] Merge goo_format changes into goo crate
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- [ ] Implement .ctb format (see <https://github.com/cbiffle/catibo/blob/master/doc/cbddlp-ctb.adoc>)
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- [x] Generic format system
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- [x] Fix plugins / post processes
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- [ ] Undo / Redo
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- [x] Close file menu if button clicked
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- [x] Allow dragging in project to load them
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- [ ] Remember the file that was opened for future save operations
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- [ ] Save on remote thread
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- [ ] Printer profiles
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- [x] Save config on quit
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- [x] Refactor plugins to post processors
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- [x] Update readme
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- [ ] Make post processing async
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- [x] Allow recalculating normals
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- [x] Cleanup self intersection resolution
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- [ ] Dont fail to load an stl without normals
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- [ ] GPU accalration for post processing effect?
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- [x] Fix requiring viewport to be visible to render preview image
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- [x] Visulize mesh outside of bounging box
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- [ ] Save panel layout
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- [x] Random triangle color render mode
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- [ ] Dont clone Config every frame for no reason
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- [x] Add button to reset UI
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- [ ] Put all models in the same segments1d to improve slicing times with supports?
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- [ ] Island detection
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