mx-sanebot: refactor event loop

This commit is contained in:
Colin 2023-04-25 08:20:56 +00:00
parent b282e5beb2
commit 66c42916c8

View File

@ -15,7 +15,61 @@ use tokio::time::{sleep, Duration};
use msg_handler::MessageHandler;
async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
struct Runner {
client: Client,
}
impl Runner {
async fn login(
homeserver: &str,
username: &str,
password: &str,
) -> anyhow::Result<Self> {
// TODO: look into caching the messages somewhere on disk (sled; indexeddb)
let client = Client::builder()
.homeserver_url(homeserver)
.sled_store("/home/colin/mx-sanebot", None)?
.build()
.await?;
println!("client built");
client.login_username(&username, &password).initial_device_display_name("sanebot")
.initial_device_display_name("sanebot")
.send()
.await?;
println!("logged in as {username}");
Ok(Runner { client })
}
async fn event_loop(&self) -> anyhow::Result<()> {
// Now, we want our client to react to invites. Invites sent us stripped member
// state events so we want to react to them. We add the event handler before
// the sync, so this happens also for older messages. All rooms we've
// already entered won't have stripped states anymore and thus won't fire
self.client.add_event_handler(on_stripped_state_member);
// An initial sync to set up state and so our bot doesn't respond to old
// messages. If the `StateStore` finds saved state in the location given the
// initial sync will be skipped in favor of loading state from the store
let response = self.client.sync_once(SyncSettings::default()).await.unwrap();
println!("sync'd");
// add our CommandBot to be notified of incoming messages, we do this after the
// initial sync to avoid responding to messages before the bot was running.
self.client.add_event_handler(on_room_message);
// since we called `sync_once` before we entered our sync loop we must pass
// that sync token to `sync`
let settings = SyncSettings::default().token(response.next_batch);
// this keeps state from the server streaming in to CommandBot via the
// EventHandler trait
self.client.sync(settings).await?;
Ok(())
}
}
async fn on_room_message(event: OriginalSyncRoomMessageEvent, client: Client, room: Room) {
println!("received event");
if let Room::Joined(room) = room {
let text_content = match event.content.msgtype {
@ -27,7 +81,7 @@ async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
let msg = text_content.body;
println!("message from {sender}: {msg}\n");
if sender.as_str() == "@sanebot:uninsane.org" {
if client.user_id() == Some(sender.as_ref()) {
return; // don't respond to myself!
}
@ -86,54 +140,12 @@ async fn on_stripped_state_member(
}
}
async fn login_and_sync(
homeserver_url: &str,
username: &str,
password: &str,
) -> anyhow::Result<()> {
// TODO: look into caching the messages somewhere on disk (sled; indexeddb)
let client = Client::builder()
.homeserver_url(homeserver_url)
.sled_store("/home/colin/mx-sanebot", None)?
.build()
.await?;
println!("client built");
client.login_username(&username, &password).initial_device_display_name("sanebot")
.initial_device_display_name("sanebot")
.send()
.await?;
println!("logged in as {username}");
// Now, we want our client to react to invites. Invites sent us stripped member
// state events so we want to react to them. We add the event handler before
// the sync, so this happens also for older messages. All rooms we've
// already entered won't have stripped states anymore and thus won't fire
client.add_event_handler(on_stripped_state_member);
// An initial sync to set up state and so our bot doesn't respond to old
// messages. If the `StateStore` finds saved state in the location given the
// initial sync will be skipped in favor of loading state from the store
let response = client.sync_once(SyncSettings::default()).await.unwrap();
println!("sync'd");
// add our CommandBot to be notified of incoming messages, we do this after the
// initial sync to avoid responding to messages before the bot was running.
client.add_event_handler(on_room_message);
// since we called `sync_once` before we entered our sync loop we must pass
// that sync token to `sync`
let settings = SyncSettings::default().token(response.next_batch);
// this keeps state from the server streaming in to CommandBot via the
// EventHandler trait
client.sync(settings).await?;
Ok(())
}
#[tokio::main]
async fn main() -> anyhow::Result<()> {
let password = env::var("SANEBOT_PASSWORD").unwrap_or("password".into());
let result = login_and_sync("https://uninsane.org", "sanebot", &*password).await;
println!("done");
let runner = Runner::login("https://uninsane.org", "sanebot", &*password).await?;
let result = runner.event_loop().await;
println!("exiting");
result
}