split the PinePhone case out of the generic case.scad

This commit is contained in:
2023-12-22 23:11:03 +00:00
parent a7e735720f
commit 9a1b87a800
4 changed files with 52 additions and 34 deletions

View File

@@ -26,10 +26,12 @@ SLIC3R_FLAGS=\
--raft-layers $(PRINT_RAFT_LAYERS) \
--fill-density $(PRINT_DENSITY)
all: build/case.stl build/case.gcode
all: build/cases/pp.stl build/cases/pp.gcode
build/%.stl: src/%.scad src/*.scad
mkdir -p build
build/cases/pp.stl: src/pp/*.scad
build/%.stl: src/%.scad src/*.scad src/lib/*.scad
mkdir -p $(shell dirname $@)
openscad $< -o $@
%.gcode: %.stl

View File

@@ -1,6 +1,5 @@
include <lib/defaults.scad>
use <lib/primitives.scad>
use <pp/exports.scad>
// thickness of case walls
Thickness = 3.5;
@@ -20,7 +19,7 @@ FrontOverhangBot = 7;
module _PhoneBulkLayer(tol=tol)
{
minkowski() {
PPBody();
children(/*body*/);
cube([20, 20, tol], center=true);
}
}
@@ -32,7 +31,7 @@ module _DilatedBody(ButtonStyle) {
sphere(r=Thickness);
union() {
children(body);
if (ButtonStyle=="extrude") {
if (ButtonStyle == "extrude") {
children(buttons);
};
}
@@ -40,9 +39,10 @@ module _DilatedBody(ButtonStyle) {
}
module _PeripheralCutouts(ButtonStyle) {
buttons = 0;
ports = 1;
camera = 2;
body = 0;
buttons = 1;
ports = 2;
camera = 3;
union() {
minkowski() {
sphere(r=MarginCameraCut);
@@ -50,7 +50,7 @@ module _PeripheralCutouts(ButtonStyle) {
};
// restrict these cutouts to just the phone bulk -- don't let them impact the back of the case
intersection() {
_PhoneBulkLayer();
_PhoneBulkLayer() children(body);
union() {
if (ButtonStyle == "cut") {
minkowski() {
@@ -70,8 +70,8 @@ module _PeripheralCutouts(ButtonStyle) {
module _FrontFace(tol=tol) {
color("thistle")
difference() {
translate([0, 0, -Thickness]) children();
_PhoneBulkLayer(tol=tol);
translate([0, 0, -Thickness]) children(/*body*/);
_PhoneBulkLayer(tol=tol) children(/*body*/);
};
}
@@ -85,11 +85,11 @@ module _FrontKeep(tol=tol) {
difference() {
minkowski() {
cylinder(r=2*tol, h=tol, center=true);
_FrontFace() children();
_FrontFace() children(/*body*/);
};
minkowski() {
cylinder(r=tol, h=2*tol, center=true);
_FrontFace() children();
_FrontFace() children(/*body*/);
};
};
// and expand it
@@ -103,18 +103,17 @@ module _FrontKeep(tol=tol) {
/// the returned cutout is strictly z <= 0,
module _FrontCutout() {
difference() {
_FrontFace() children();
_FrontKeep() children();
_FrontFace() children(/*body*/);
_FrontKeep() children(/*body*/);
};
}
module Case(ButtonStyle="extrude")
module _Case(ButtonStyle)
{
body = 0;
buttons = 1;
ports = 2;
camera = 3;
color("DarkSlateGray")
difference() {
// start by dilating the phone
_DilatedBody(ButtonStyle=ButtonStyle) {
@@ -124,6 +123,7 @@ module Case(ButtonStyle="extrude")
// then subtract away phone and cutouts
union() {
_PeripheralCutouts(ButtonStyle=ButtonStyle) {
children(body);
children(buttons);
children(ports);
children(camera);
@@ -141,19 +141,26 @@ module Case(ButtonStyle="extrude")
}
}
// translate([PPBodyWidth + Thickness, Thickness, PPBodyHeight + Thickness])
rotate(a=[0, 180, 0])
union() {
Case() {
PPBody();
PPButtons();
PPPorts();
PPCamera();
/// create a case for the provided phone.
///
/// ```
/// Case(ButtonStyle="extrude"|"cut") {
/// PhoneBody();
/// PhoneButtons();
/// PhonePorts();
/// PhoneCamera();
/// };
/// ```
///
/// replace "Phone" above with the specific model, e.g. `PP` like `PPBody()`
module Case(ButtonStyle="extrude") {
// translate([PPBodyWidth + Thickness, Thickness, PPBodyHeight + Thickness])
rotate(a=[0, 180, 0])
color("DarkSlateGray")
_Case(ButtonStyle) {
children(0);
children(1);
children(2);
children(3);
};
// debugging:
// _FrontFace() PPBody();
// _FrontKeep() PPBody();
// _FrontCutout() PPBody();
// PPBody();
}

9
src/cases/pp.scad Normal file
View File

@@ -0,0 +1,9 @@
use <../case.scad>
use <../pp/exports.scad>
Case() {
PPBody();
PPButtons();
PPPorts();
PPCamera();
};

View File

@@ -1,5 +1,5 @@
$fs = 4; //< okay for faster rendering
// $fs = 1; //< fine for exporting/printing; a little slow for rendering
// $fs = 4; //< okay for faster rendering
$fs = 1; //< fine for exporting/printing; a little slow for rendering
// tolerance. lining up the extrusions and cuts with zero tolerance causes very thin walls,
// so i offset those to make the model actually contiguous.