Update download state when downloading from Play Queue
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@@ -47,6 +47,10 @@ class MainWindow(Gtk.ApplicationWindow):
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'song-clicked', lambda _, *a: self.emit('song-clicked', *a))
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'song-clicked', lambda _, *a: self.emit('song-clicked', *a))
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self.player_controls.connect(
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self.player_controls.connect(
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'songs-removed', lambda _, *a: self.emit('songs-removed', *a))
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'songs-removed', lambda _, *a: self.emit('songs-removed', *a))
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self.player_controls.connect(
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'refresh-window',
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lambda _, *args: self.emit('refresh-window', *args),
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)
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flowbox = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
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flowbox = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
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flowbox.pack_start(self.stack, True, True, 0)
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flowbox.pack_start(self.stack, True, True, 0)
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@@ -44,6 +44,11 @@ class PlayerControls(Gtk.ActionBar):
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GObject.TYPE_NONE,
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GObject.TYPE_NONE,
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(object, ),
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(object, ),
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),
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),
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'refresh-window': (
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GObject.SignalFlags.RUN_FIRST,
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GObject.TYPE_NONE,
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(object, bool),
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),
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}
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}
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editing: bool = False
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editing: bool = False
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current_song = None
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current_song = None
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@@ -272,8 +277,9 @@ class PlayerControls(Gtk.ActionBar):
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selected_indexes = [clicked_row_index]
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selected_indexes = [clicked_row_index]
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def on_download_state_change(song_id=None):
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def on_download_state_change(song_id=None):
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# TODO should probably refresh the entire window here.
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# Refresh the entire window (no force) because the song could
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pass
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# be in a list anywhere in the window.
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self.emit('refresh-window', {}, False)
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song_ids = [
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song_ids = [
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self.play_queue_store[idx].song_id for idx in selected_indexes
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self.play_queue_store[idx].song_id for idx in selected_indexes
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