Remove timeline_elements
option
This commit is contained in:
@@ -27,12 +27,9 @@ timeline_step=5
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timeline_cached_ranges=345433:0.8
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# floating number font scale adjustment
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timeline_font_scale=1
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# timeline chapters style: dots, lines, lines-top, lines-bottom
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# timeline chapters style: never, dots, lines, lines-top, lines-bottom
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timeline_chapters=dots
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timeline_chapters_opacity=0.2
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# which timeline elements to render, and in what order
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# available: ranges,chapters,progress,cache,time
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timeline_elements=ranges,chapters,progress,cache,time
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# where to display volume controls: none, left, right
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volume=right
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163
uosc.lua
163
uosc.lua
@@ -34,7 +34,6 @@ local options = {
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timeline_font_scale = 1,
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timeline_chapters = 'dots',
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timeline_chapters_opacity = 0.2,
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timeline_elements = 'ranges,chapters,progress,cache,time',
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volume = 'right',
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volume_size = 40,
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@@ -1499,76 +1498,79 @@ function render_timeline(this)
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-- Chapters
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local function render_chapters()
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if (
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state.chapters ~= nil and #state.chapters > 0
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or state.ab_loop_a and state.ab_loop_a > 0
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or state.ab_loop_b and state.ab_loop_b > 0
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) then
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local dots = false
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local chapter_size, chapter_y
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if options.timeline_chapters == 'dots' then
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dots = true
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chapter_size = math.min(6, (foreground_size / 2) + 1)
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chapter_y = fay + chapter_size / 2
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elseif options.timeline_chapters == 'lines' then
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chapter_size = size
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chapter_y = fay + (chapter_size / 2)
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elseif options.timeline_chapters == 'lines-top' then
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chapter_size = math.min(this.size_max / 3.5, size)
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chapter_y = fay + (chapter_size / 2)
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elseif options.timeline_chapters == 'lines-bottom' then
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chapter_size = math.min(this.size_max / 3.5, size)
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chapter_y = fay + size - (chapter_size / 2)
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options.timeline_chapters == 'never'
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or (
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(state.chapters == nil or #state.chapters == 0)
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and state.ab_loop_a == nil
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and state.ab_loop_b == nil
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)
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) then return end
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local dots = false
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local chapter_size, chapter_y
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if options.timeline_chapters == 'dots' then
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dots = true
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chapter_size = math.min(6, (foreground_size / 2) + 1)
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chapter_y = fay + chapter_size / 2
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elseif options.timeline_chapters == 'lines' then
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chapter_size = size
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chapter_y = fay + (chapter_size / 2)
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elseif options.timeline_chapters == 'lines-top' then
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chapter_size = math.min(this.size_max / 3.5, size)
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chapter_y = fay + (chapter_size / 2)
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elseif options.timeline_chapters == 'lines-bottom' then
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chapter_size = math.min(this.size_max / 3.5, size)
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chapter_y = fay + size - (chapter_size / 2)
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end
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if chapter_size ~= nil then
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-- for 1px chapter size, use the whole size of the bar including padding
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chapter_size = size <= 1 and foreground_size or chapter_size
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local chapter_half_size = chapter_size / 2
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local draw_chapter = function (time)
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local chapter_x = bax + this.width * (time / state.duration)
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local color = chapter_x > fbx and options.color_foreground or options.color_background
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ass:new_event()
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ass:append('{\\blur0\\bord0\\1c&H'..color..'}')
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ass:append(ass_opacity(options.timeline_chapters_opacity))
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ass:pos(0, 0)
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ass:draw_start()
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if dots then
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local bezier_stretch = chapter_size * 0.67
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ass:move_to(chapter_x - chapter_half_size, chapter_y)
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ass:bezier_curve(
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chapter_x - chapter_half_size, chapter_y - bezier_stretch,
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chapter_x + chapter_half_size, chapter_y - bezier_stretch,
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chapter_x + chapter_half_size, chapter_y
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)
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ass:bezier_curve(
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chapter_x + chapter_half_size, chapter_y + bezier_stretch,
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chapter_x - chapter_half_size, chapter_y + bezier_stretch,
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chapter_x - chapter_half_size, chapter_y
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)
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else
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ass:rect_cw(chapter_x, chapter_y - chapter_half_size, chapter_x + 1, chapter_y + chapter_half_size)
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end
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ass:draw_stop()
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end
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if chapter_size ~= nil then
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-- for 1px chapter size, use the whole size of the bar including padding
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chapter_size = size <= 1 and foreground_size or chapter_size
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local chapter_half_size = chapter_size / 2
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local draw_chapter = function (time)
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local chapter_x = bax + this.width * (time / state.duration)
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local color = chapter_x > fbx and options.color_foreground or options.color_background
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ass:new_event()
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ass:append('{\\blur0\\bord0\\1c&H'..color..'}')
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ass:append(ass_opacity(options.timeline_chapters_opacity))
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ass:pos(0, 0)
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ass:draw_start()
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if dots then
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local bezier_stretch = chapter_size * 0.67
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ass:move_to(chapter_x - chapter_half_size, chapter_y)
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ass:bezier_curve(
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chapter_x - chapter_half_size, chapter_y - bezier_stretch,
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chapter_x + chapter_half_size, chapter_y - bezier_stretch,
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chapter_x + chapter_half_size, chapter_y
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)
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ass:bezier_curve(
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chapter_x + chapter_half_size, chapter_y + bezier_stretch,
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chapter_x - chapter_half_size, chapter_y + bezier_stretch,
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chapter_x - chapter_half_size, chapter_y
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)
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else
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ass:rect_cw(chapter_x, chapter_y - chapter_half_size, chapter_x + 1, chapter_y + chapter_half_size)
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end
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ass:draw_stop()
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end
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if state.chapters ~= nil then
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for i, chapter in ipairs(state.chapters) do
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if not chapter._uosc_used_as_range_point then
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draw_chapter(chapter.time)
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end
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if state.chapters ~= nil then
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for i, chapter in ipairs(state.chapters) do
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if not chapter._uosc_used_as_range_point then
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draw_chapter(chapter.time)
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end
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end
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end
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if state.ab_loop_a and state.ab_loop_a > 0 then
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draw_chapter(state.ab_loop_a)
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end
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if state.ab_loop_a and state.ab_loop_a > 0 then
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draw_chapter(state.ab_loop_a)
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end
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if state.ab_loop_b and state.ab_loop_b > 0 then
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draw_chapter(state.ab_loop_b)
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end
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if state.ab_loop_b and state.ab_loop_b > 0 then
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draw_chapter(state.ab_loop_b)
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end
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end
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end
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@@ -1642,19 +1644,19 @@ function render_timeline(this)
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end
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end
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-- Render requested elements
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local element_renderers = {
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ranges = render_ranges,
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chapters = render_chapters,
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progress = render_progress,
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cache = render_cache,
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time = render_time,
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}
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local rendered_chapters = false
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for _, name in ipairs(options.timeline_elements) do
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if name == 'chapters' then rendered_chapters = true end
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if element_renderers[name] ~= nil then element_renderers[name]() end
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-- Render elements in the optimal order
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if is_line and size > size_min then
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render_ranges()
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render_chapters()
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render_progress()
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render_cache()
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render_time()
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else
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render_progress()
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render_ranges()
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render_chapters()
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render_cache()
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render_time()
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end
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-- Hovered time and chapter
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@@ -1662,7 +1664,7 @@ function render_timeline(this)
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local hovered_seconds = state.duration * (cursor.x / display.width)
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local chapter_title = ''
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local chapter_title_width = 0
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if (rendered_chapters and state.chapters) then
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if (options.timeline_chapters ~= 'never' and state.chapters) then
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for i = #state.chapters, 1, -1 do
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local chapter = state.chapters[i]
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if hovered_seconds >= chapter.time then
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@@ -3208,11 +3210,10 @@ end
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-- VALUE SERIALIZATION/NORMALIZATION
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options.proximity_out = math.max(options.proximity_out, options.proximity_in + 1)
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options.timeline_chapters = itable_find({'dots', 'lines', 'lines-top', 'lines-bottom'}, options.timeline_chapters) and options.timeline_chapters or 'dots'
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options.timeline_chapters = itable_find({'dots', 'lines', 'lines-top', 'lines-bottom'}, options.timeline_chapters) and options.timeline_chapters or 'never'
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options.media_types = split(options.media_types, ' *, *')
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options.subtitle_types = split(options.subtitle_types, ' *, *')
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options.stream_quality_options = split(options.stream_quality_options, ' *, *')
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options.timeline_elements = split(options.timeline_elements, ' *, *')
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options.timeline_cached_ranges = (function()
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if options.timeline_cached_ranges == '' or options.timeline_cached_ranges == 'no' then return nil end
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local parts = split(options.timeline_cached_ranges, ':')
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